-Fixed a bug where if you had an ability on cooldown and then purchased an item from the shop that had cooldown reduction, the cooldown reduction would correctly adjust to the visual cooldown of the ui displaying when the ability was off cooldown, but the internal cooldown wouldn't be correctly decreased. Keep in mind this only happened if the ability was already on cooldown and it would immediately fix itself after the ability was no longer on cooldown. TLDR - Cooldown reduction work
-Health pickups now heal for 10% of your current max health instead of just 50 health (this should make picking up health pickups later into the game feel better + is overall a buff to all the characters)
-Buffed archer r cooldown from 30 seconds to 20 seconds
-Basic Hammerbird Damage increased from 5 to 12
-basic robot damage increased from 10 to 20
-basic snake damage increased from 4 to 15
-corrupted hammerbird damage increased from 25 to 55
-corrupted robot damage increased from 22 to 72
-corrupted snake damage increased from 10 to 64
-Added a new orange exp drop that drops from corrupted robots (these give the player 37500 exp, about 7 times more than the blue exp node dropped from corrupted hammerbirds and snakes)
-fixed bug from last patch that caused the players abilities to not change color to indicate if they were in the middle of an animation
-fixed bug from last patch where players ability image colors were behaving oddly when exiting the shop if they were still on cooldown
-Slightly lowered the interact distance for swapping characters and interacting with the shop, this should hopefully fix some slight issues
-Hopefully fixed some bugs with the archer causing animations to go out of Wack, especially with the ultimate (Still isn't perfect but I'm getting there)
-Added extra tiles outside of the camera bounding collider, this fixes the issue where enemies would spawn outside of the map and not move
-Re-made the shop arrows making them disappear closer to the shop. the arrows also reappear when you get a certain distance away from the shops making them easier to get back to
V0.04 patch notes -The player can no longer use items when frozen by the shop
-the player's items no longer cooldown when frozen by the shop
-The Replicator item no longer gives any stats
-You can now hover over your stats in the ui with your mouse to give a brief overview of what the stats do. For defensive resistances, the ui will also show a calculation of your resistances as a percentage of damage reduced.
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Make this game less awesome
or else
but fr great job can't wait to see how it grows but its already such a strong start!!
v0.07 Patch Notes
-Fixed a bug where if you had an ability on cooldown and then purchased an item from the shop that had cooldown reduction, the cooldown reduction would correctly adjust to the visual cooldown of the ui displaying when the ability was off cooldown, but the internal cooldown wouldn't be correctly decreased. Keep in mind this only happened if the ability was already on cooldown and it would immediately fix itself after the ability was no longer on cooldown. TLDR - Cooldown reduction work
-Health pickups now heal for 10% of your current max health instead of just 50 health (this should make picking up health pickups later into the game feel better + is overall a buff to all the characters)
v0.06 patch notes
-slightly increased the size of the sword hitbox on the knight (it now extends all the way down to the hilt)
-You can now click the level up icons to level up your abilities
-Added a back button to the shop ui
-Added a white background to the tutorial text at the beginning of the game so it's easier to read
v0.05 Patch Notes
-Buffed archer r cooldown from 30 seconds to 20 seconds
-Basic Hammerbird Damage increased from 5 to 12
-basic robot damage increased from 10 to 20
-basic snake damage increased from 4 to 15
-corrupted hammerbird damage increased from 25 to 55
-corrupted robot damage increased from 22 to 72
-corrupted snake damage increased from 10 to 64
-Added a new orange exp drop that drops from corrupted robots (these give the player 37500 exp, about 7 times more than the blue exp node dropped from corrupted hammerbirds and snakes)
-fixed bug from last patch that caused the players abilities to not change color to indicate if they were in the middle of an animation
-fixed bug from last patch where players ability image colors were behaving oddly when exiting the shop if they were still on cooldown
-Slightly lowered the interact distance for swapping characters and interacting with the shop, this should hopefully fix some slight issues
-Hopefully fixed some bugs with the archer causing animations to go out of Wack, especially with the ultimate (Still isn't perfect but I'm getting there)
-Added extra tiles outside of the camera bounding collider, this fixes the issue where enemies would spawn outside of the map and not move
-Re-made the shop arrows making them disappear closer to the shop. the arrows also reappear when you get a certain distance away from the shops making them easier to get back to
V0.04 patch notes
-The player can no longer use items when frozen by the shop
-the player's items no longer cooldown when frozen by the shop
-The Replicator item no longer gives any stats
-You can now hover over your stats in the ui with your mouse to give a brief overview of what the stats do. For defensive resistances, the ui will also show a calculation of your resistances as a percentage of damage reduced.
v0.03 Patch Notes
- Fixed Archer R bug that caused it to not always shoot the main arrow upwards when ability queuing
- Nerfed Normal Robot Laser Damage From 150 per hit to 120 per hit
- Fixed a bug where the Wings of a seraph items cooldown was a lot longer than stated in the shop
- The player can no longer regenerate health while in the shop
- the players cooldowns no longer regenerate while in the shop
- Crimson perfection ability nerfed from 10% of damage leeched per hit to 3% of damage leeched per hit
-Slightly increased radius in which time freezes when approaching the shop
-Slightly reduced the amount of enemies that spawn early in the game >15 mins
-Drastically increased the amount of enemies that spawn late in the game <10 mins
-Added Audio cues for robot laser
-added audio cue for snake dash
-added audio cue when taking damage
-The player now flashes white when taking damage